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ION Network

The ION Network is an interactive community for developers of online games and virtual worlds around the globe to facilitate professional networking and information sharing among its members.

 

About the ION Network

This site was created to help bring together the ecosphere of worldwide developers creating online games and online worlds. It is open to everyone, with private groups available to those attending the ION Game Conference.

Forum

Final Day for Online Registration for the 2008 ION Game Conference

Today, Friday, May 9th, is the final day for registering online for the 2008 ION Game Conference. To find out the details about the conference, the agenda, the menu and the parties, visit this page... Continue

Started by Paul Philleo May 9

Interview with David Lakritz: The Language of Localizing Online Games

David Lakritz, President & CEO, Language Automation, Inc., previews his “Top Global Markets for Online Games (and How to Speak to the Gamers)” lecture at the 2008 ION Game Conference. Additiona... Continue

Started by Paul Philleo May 8

Interview with Nicole Lazzaro: Social Forces Impact Online Gaming

Nicole Lazzaro, President of XEODesign, examines the powerful new forms of Web 2.0, emotion and social play interaction redefining the way many of us see online games in a preview of her 2008 ION G... Continue

Started by Paul Philleo May 5

Final Day to Register at $695 Rate for 2008 ION Game Conference

Final Day to Register at $695 Rate for 2008 ION Game Conference April 28th is the Last Day to Sign Up for Low Registration Rate for Premier Seattle-Based Game Industry Conference SEATTLE, Washingto... Continue

Started by Paul Philleo Apr 28

Interview with Todd Northcutt, Director of GameSpy Technology

Todd Northcutt, Director of GameSpy Technology reveals what he feels is missing from multiplayer communities and their means of social connections, in a preview of his 2008 ION Game Connection lect... Continue

Started by Paul Philleo Apr 28

Blog Posts

Nokia loses share among global youth, music on mobiles doubles popularity

[This is a repost from my real blog] We just released the results of our second global Habbo youth survey. For this 2007 edition, over 58,000 people contacted via the Habbo sites in 31 countries answered a survey the results of which have been painstakingly analyzed for weeks, n… Continue

Posted by Osma Ahvenlampi on April 3rd, 2008 at 10:30am — No Comments (Add)

The Death of PC Gaming? Not Likely.

Game industry pundits have developed a peculiar malady over the last few years. Analysts (both professional and amateur) continue to proclaim the death of the PC gaming market, pointing to tumbling NPD sales numbers, shrinking shelf space at retailers, and announcements by major development houses that they are moving to console only. Contradictory enthusiasts, fan boys and apologists alike quickly rise to the bait, pointing to major titles like the Sims or World of Warcraft expansions, which co… Continue

Posted by Peter Freese on March 9th, 2008 at 11:00pm — 2 Comments (Add)

As the Game Industry Turns

“Oh, Take-Two Interactive, would you be mine?” breathed Joe Electronic Arts as he stared into his would-be lover’s eyes. Jane Take-Two Interactive looked away and glanced across the Game Industry Bar to the successful couple, Jack Vivendi and Jessica Activision, sitting in the private lounge nearby, cradled in each other’s arms and seemingly lost in each other’s company. … Continue

Posted by Paul Philleo on March 3rd, 2008 at 10:30pm — No Comments (Add)

Virtual Massively Multiplayer Online Social Networking Gaming Worlds

I recently had an interesting conversation with a developer of a virtual world. When I — perhaps glibly — described what he and his colleagues were developing as an “online game”, he quickly corrected me to tell me it was absolutely and only a virtual world. The question set me to thinking, finger tapping on my chin, about the basic understanding of what an online world is and how important those distinctions are. To sort through these online neighborhoods, let’s first define them and see what… Continue

Posted by Paul Philleo on February 25th, 2008 at 9:22am — No Comments (Add)

 
 
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